At the end, whichever team has the most coins wins the round. Getting hit by a Star or a Mushroom causes the rammer to steal 3 coins. Getting hit by a Banana Peel or a Fake Item Box causes the player to lose 3 coins, while falling into a pit, getting hit by any kind of shell, a Bob-omb, a POW Block, or run over by a Mega Mushroom causes him to lose half of their coins (with a minimum of 3). More coins will fall from the sky periodically until a certain amount is on the field, then they will stop falling (unless coins go out of bounds, in which case they will disappear and reappear at a random spot on the field). Players can pick up coins by running over them. In this mode, players are split into 2 equal teams with a 3 minute time limit, and coins are scattered all over the battleground. This mode was introduced in Mario Kart Wii. The time limit is 60 seconds in the first round and 30 seconds for every round afterwards. Only appearing in Mario Kart DS, this mode involved nine Shines appearing all over the stage, to which the player must collect as many Shines as possible before players with the least amount of shines are eliminated via the time limit, and the game continues until only one player remains. The rules are otherwise the same as for Balloon Battle. In Mario Kart 8 Deluxe, each player can have up to 10 Bob-ombs at a time, and cannot be hurt by their own Bob-omb explosions. After receiving three or four points, the player wins. The player can have up to five Bob-ombs per character. The only item the player can get is a Bob-omb and the player gets points for hitting opponents with them. This mode was introduced in Mario Kart: Double Dash!!, but returned in Mario Kart 8 Deluxe. In Mario Kart 8 Deluxe, carrying the Shine additionally causes the carrier to slow down a tad bit.īob-omb Blast ( Mario Kart: Double Dash!!) If the player falls off the cliff or takes damage, he or she will drop it. The object of it was to collect the Shine and keep it until the time runs out. The game style is similar to capture the flag. Shine Thief appears in Mario Kart: Double Dash!! and Mario Kart 8 Deluxe. In Mario Kart 8 Deluxe, it goes back to the Mario Kart Wii/ Mario Kart 7 style however this time, you start off with 5 balloons and if you lose all of them, instead of losing one point you lose half of your points and you respawn with only 3 of your balloons. It is still possible to win while losing all balloons. It is also the only battle mode to not feature battle stages but original racing tracks. In Mario Kart 8, Balloon Battle returns to the rules it originally had but the time limit is still present but this time you can set the time limit from 1 minute to 5 minutes. At the end of the time limit, the team with the most points wins. If you lose all 3 of your balloons, you lose points and respawn with 3 balloons. Each time you hit someone on the opposing team, you get one point. The game is separated into 2 equal teams with a 3 minute time limit (2 in 7).
In Mario Kart Wii and Mario Kart 7, this is different. In Mario Kart DS, the rules were the same, however you start with one balloon but you have four in inventory, and you can blow up whenever using the mic, or holding down the "Select" button. Balloons can be lost by getting hit by an Item, falling into a pit (where possible), getting hit by certain stage obstacles, or getting hit by a Mushroom boost, the last of which causes the player that used the boost to steal the other player's balloon. In Super Mario Kart to Mario Kart: Super Circuit, this was the only battle mode available. Balloon Battle is a type of Battle in which players have three Balloons and if they lose all of them, they are out.